NV B.86 – Cut-induced throw (CIT) and spin-induced throw (SIT), from VEPS IV

by Greg on November 28, 2010

http://dr-dave-billiards.com

Dr. Dave and Tom Ross describe, illustrate, and demonstrate cut-induced throw (CIT) and spin-induced throw (SIT) and how to adjust aim to compensate for these effects. This is an example shot from Disc IV of “The Video Encyclopedia of Pool Shots” (VEPS). The VEPS series includes over 750 shots in 50 different categories, with over 250 “gems” of the game. The series is the most comprehensive collection of pool shots ever published. Disc IV covers kick and bank shots, along with several other categories of advanced shots.

http://dr-dave-billiards.com

Duration : 0:8:53

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{ 6 comments… read them below or add one }

DrDaveBilliards November 28, 2010 at 11:57 pm

@GetMeThere1

Well …
@GetMeThere1

Well stated. I agree completely. Although, I think compensation for squirt and swerve is an even more important issue, when using sidespin. I find most people don’t truly understand those effects very well either.

Regards,
Dave

GetMeThere1 November 28, 2010 at 11:57 pm

Really superb …
Really superb information that’s not necessarily easy for many players to come to know. I’ve checked further on your websites where this is expanded on GREATLY. What’s particularly interesting to me is that, without this information, one can be permanently STALLED in learning to play well: missing these shots and not knowing the reason will cause one to develop confusion/vagueness in aiming technique, and prevent being CLEAR about aim and accuracy.

DrDaveBilliards November 28, 2010 at 11:57 pm

Thank you for your …
Thank you for your supportive comment. I’m glad you like my stuff.

Please help spread the word about VEPS!

Continued good luck with your game,
Dr. Dave

jhl605 November 28, 2010 at 11:57 pm

I gotta say I love …
I gotta say I love all your videos …My game has seriously improved thanks to your videos. Thanks Dr Dave.

DrDaveBilliards November 28, 2010 at 11:57 pm

Just remember that …
Just remember that throw is max with a slow half-ball hit stun shot. If a shot calls for slow stun, you must compensate for throw or you will miss shots; and you can also make shots that other people might think are impossible.

Good luck with your game,
Dr. Dave

joewizard100 November 28, 2010 at 11:57 pm

whoa nice. i got to …
whoa nice. i got to start learning this it makes the shot alot more harder to play but will help me loads. Thanks Dr. Dave!!

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